Allods, like most MMORPGs, has a pretty well defined system of levels. Allods is a bit unusual in that it has a fatigue system overlaid on top of a generic "kill and quest for XP" mechanism. Understanding fatigue is a critical part of the game and based on zone discussions it seems like there's quite a bit of confusion on the subject, so here's a brief guide, complete with pictures!
Showing posts with label fatigue. Show all posts
Showing posts with label fatigue. Show all posts
Friday, March 19, 2010
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